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25 January, 2024
Using games to teach at an education center

Along with the demand for a Education 4.0 well-rounded education in recent years, centers and schools are paying more attention not only to the quality of their teaching content but also to innovating and improving their teaching methods. One standout example is using games in teaching , a way to digitize educational materials effectively, which helps learners absorb and retain knowledge better. In today's article, let's explore with MONA the most effective games to use in teaching today.
Benefits of using games in teaching
When it comes to the benefits of using games in teaching, three results stand out:
Removing pressure and making learning more comfortable
You have surely heard your parents or teachers say something like this many times growing up: “finish your homework properly first, then play!”. The advice is not wrong, but this ingrained way of thinking quietly creates invisible pressure and stress, leading students to see studying as a “duty” where mistakes are not allowed.
By using games in teaching, though, the fear of being wrong and the stress and pressure are eased to some extent. Learners can join in fun games with enthusiasm while still picking up knowledge effectively, which makes learning more enjoyable and relaxed.
Making lessons livelier and more interactive
Unlike the traditional teaching model, where the teacher mostly stands and lectures while students passively take notes with little interaction, using games in teaching works in exactly the opposite way. These teaching games are usually designed to increase interaction between students and teachers, with a variety of formats and interesting interfaces that make lessons livelier and communication more effective.
Helping learners absorb knowledge more effectively
The variety of game types is one of the biggest strengths of using games in teaching. Lesson content is cleverly woven into simple games with attractive, engaging interfaces, which grab learners' attention while also training flexible thinking skills and helping them remember and absorb knowledge more effectively.
In short, bringing games into teaching helps learners absorb knowledge and build thinking skills more easily, increases interaction with teachers, and makes learning more comfortable.
So which games are the most popular for teaching?
Top games to use in teaching
- Flashcard: Flashcards are cards with information on both sides. Usually one side holds a question and the other holds the answer as text, an image, an equation, a formula, and so on. It is a game that is extremely effective for improving memory.
- Word chain: Word chain is a very simple game that builds thinking skills and, above all, expands learners' vocabulary. The rule is that the learner only needs to link the next word to the last word of the previous phrase. For example: Map -> Pen -> New -> Wrong, and so on. Or Hương hoa -> hoa hồng -> hồng đậm -> đậm đặc, and so on.
- Word scramble: This game gives players a set of random letters, and the student's task is to rearrange them into meaningful words. The bigger your vocabulary, the easier it is to make more meaningful words.
As you can see, applying information technology in teaching Specifically, these games bring many benefits and help learners absorb knowledge and improve their thinking skills. However, you can make them even more effective by building these games into the center's education management software.
For example, ordinary games can be integrated into education management software as upgraded versions with better quality, attractive and lively interfaces, and a closer fit with the center's curriculum. A standard Flashcard game, for instance, can be built with content and images from the center's own curriculum, and extended with features such as phonetic transcription and pronunciation guides, plus matching rewards and levels, to make it more fun and engaging.
Besides helping students absorb knowledge better, building games into management software also increases interaction between students and the center. For example, centers can use daily game check-ins to earn points, then let students redeem those points for gifts or discounts on new courses at the center, and so on. This is an effective form of marketing for centers and also raises satisfaction to keep students longer.
The center management apps from MONA, together with a rich library of educational games, we can help you choose and build engaging, flexible games that fit your center's own content and requirements.
The the Industry 4.0 revolution, applying technology to education, such as game apps, increases interaction and improves students' learning results. We hope this information on the benefits of using games in teachingand the most popular educational games today has been useful to you!
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